Skip to content
TCHURAKOV.
Services

Product renders, WebGL scenes and interactive configurators. We do the math against photography: a model pays for itself by the second campaign and lives in every channel — from the product card to out-of-home

3D sells before the product exists: one model replaces photo shoots of every color and angle

  • Product renders for e-commerce and campaigns
  • WebGL scenes right on the site — no heavy video files
  • Interactive 3D product configurators
  • AR try-on and 3D assets for social media

FAQ

When is 3D cheaper than a photo shoot?

When there is more than one color, angle or campaign: the model is built once and lives in every channel — it pays off by the second campaign.

Will 3D slow the site down?

WebGL scenes are built to a performance budget: LODs, texture compression and lazy loading. Speed is checked in CI like all our web work.

What formats do you deliver?

Per task: renders for e-commerce and ads, glTF for web, USDZ for AR try-on; the sources are yours.